Session 12: The Undercroft, Crypts, and Rewards

Exploring the Crypts
They make their way to the Undercroft and find the crypts.
Doling out Treasure
This is the first time I’ve given out magic items and I think I may have been too generous.
Passage Home
One of the sarcophagi contains a portal. Zend smells the smell he’s been looking for and dives in.
Finding the Smell
The smell was from an Otyugh who had taken refuge in a pile of garbage thrown into Barthen’s Well.
A Child’s Request
Carp Alderleaf flatters the party and asks them to help save the town by checking out a secret entrance.
Murder Hobos
Two guards come out for a smoke and never return. “Let’s go take ‘em out,” they said. Murder hobos.
Poking the (bug) Bears
Zend walks into the guard barrack and sees the four of them, – plus Droop, who screams and runs away, out the secret entrance – slams the door and runs back to the crevasse cave, using mold earth to block the passage.
And that’s where we called it.