Session 22: Dust and Devotion
A feathered messenger, a farmer’s fury, and a trail of footprints that lead from the City of the Dead to a wig shop glowing ghost-blue in the rain. Trollskull’s heroes step from warmth into wonder, and from laughter into the cold breath of necromancy.
Session 21: Of Beams and Backwash
Back from Undercliff with victory and wine, the heroes face guild rivalries, haunted plumbing, and a child’s tale of a glowing-eyed rat beneath Trollskull Manor.
Session 20: Ash and Straw
By moonlight in Undercliff, the party uncovers the first of Waterdeep’s haunted harvests — a scarecrow with burning eyes and a secret still buried in straw.
Session 19: Of Panes, Pints, and Plots
A flamboyant glazier, a drunken bard, and a midnight march—Session 19 set the stage for scarecrows in the fields and danger waiting in the dark.
Session 6: Whiskey, Croaks, and the Silver Fox
A bottle of whiskey, a monstrous croak, and a silver fox lead Voxels & Valor from laughter to battle—and toward a relic shrouded in mystery.
Session 18: Orchard Secrets and Farm Fears
At Trollskull Manor and beyond the city walls, quiet discoveries unfold—music, secrets, and a farmer’s plea. Scarecrows stalk the night, and fear takes root.
Session 17: Orchard of Masks
From orange juice debates to crossbow quarrels, the party’s first steps into Undercliff revealed polished orchards, hidden biases, and the first cracks in the scarecrow mystery.
Session 5: Into the Maw
Swallowed whole, swarmed by bats, and battered in the dark, the adventurers regroup, rest, and plunge deeper into the cave’s maw — where survival is never guaranteed.
Session 16: Ink, Eggs, and Expectations
Burnt eggs, neighborly errands, and a halfling with too many papers—Session 16 brought laughs and bureaucracy as Trollskull Manor’s future began to take shape.
Session 15: Riddle and Wraith
A riddle leads the party into Trollskull Manor’s attic, where forgotten shadows stir. What begins as mystery turns to horror as specters rise from the skull.