Session 0: Preparing for Campaign 2
THe trials and tribulations around transitioning from one campaign to another and what I've learned about character transitions
Session 11: Finding Trollskull Manor
In a city of coin and ghosts, a party finds a home. No combat. Just paperwork, pastries, incense—and the first whisper from something beneath Trollskull.
Session 36: The Spider, Part 2
Join our heroes in Voxels & Valor as they face off against spiders and bugbears in a thrilling battle, uncovering secrets and showcasing epic teamwork
Session 10: Facing Grum’shar
A behind-the-screen look at a climactic D&D session where chaos, creativity, and combat collided beneath Waterdeep. What happens when your druid carries a mattress?
Session 35: The Spider, Part 1
YouTube Spotify Welcome back, adventurers, to another thrilling installment of our Dungeons & Dragons campaign, “Voxels & Valor.” This is the first half of the...
Session 9: Xanathar Guild Hideout
Tension mounts as our Waterdeep campaign shifts underground. Secrets stir, spells run dry, and the party faces its deadliest foe yet: the unknown.
Session 34: Arachnophobia
Join our heroes in Voxels & Valor as they battle giant spiders and navigate a web of danger in the treacherous dungeon in Session 34: Arachnophobia!
Session 8: Tracking Floon
Loot, lies, and loyalty collide in Waterdeep. A rescued noble, wary Watch, and whispered warnings set the stage for the darkness lurking below the streets.
Session 33: The Forge of Spells
Join our heroes in Voxels & Valor as they battle the fearsome Watcher and a horde of undead in the treacherous Forge of Spells
Session 7: The Watch Arrives
In the aftermath of battle, the City Watch arrives. Secrets unfold, tensions rise, and the party steps deeper into Waterdeep’s tangled web of power and peril.