
Session 7: Gnomes in the Hills
The party is asked to speak with the residents of Gnomengarde to see if they might have any device or means to help the town fend off the dragon. A band of skeletons crosses their path. An overworked gnome with a crossbow blocks their path. There’s a mimic in the wine!

Session 6: Welcome to Aetheria
The party meets some dwarves and fends off an orc attack. They make their way to Voxelhaven and spend the night at The Prancing Pony.

Session 5: A Whole New World
Zend searches for a smell. The party jumps through a mysterious portal and winds up fighting some jellies. Zend also searches for mistletoe.

Session 4: Klarg Must Die!
Sildar joins the fray. The party subdues the lackeys. Klarg puts up a good fight. The party successfully delivers the wagon to Phandalin.

Session 3: The Cragmaws and Finding Sildar
They make their way into the hideout, meet a snake, subdue a guard, slaughter some goblins, and save Sildar.

Session 2: Lost and Found at the Ambush
One member of the group wanders off. The party is ambushed while they rest. A wandering wizard joins the party. Goblins set an ambush. The party finds those responsible for their delay.

Session 1: The Start of Something Good
It all began at the Beached Leviathan in Neverwinter. Two friends met for drinks. A drunken orc picks a fight with Larn and strangers step in to help. Gundren asks for help. Six strangers begin the journey south to Phandalin.


How I Did I Get Myself Into this Mess?
Years ago, I failed critically playing D&D. Decades later my son and I try to succeed where I once failed. Follow us on our adventure as we play!