Session 9: Returning Heroes
The party makes their way out of the house and is confronted with a surprise guest. They make their way home to Daggerford.
Session 8: Escaping the House
Facing the relentless chant of 'One must die,' the party battles Lorgoth the Decayer, a monstrous mound of twigs and rubbish, in a tense showdown.
Session 7: Lorgoth the Decayer
Facing the relentless chant of 'One must die,' the party battles Lorgoth the Decayer, a monstrous mound of twigs and rubbish, in a tense showdown.
Session 6: Into the Depths
Venturing deeper into the haunted house, the party battles ghouls and shadows, uncovering dark secrets and showcasing their teamwork and strategic prowess.
Session 5: What Lies Beneath
The party make their way to the dungeon where they are bugged and face a mimic or two!
Session 4: Onward and Upward
The party continues to explore the upper floors of the manse. They meet a suit of armor and the Nursemaid. Neither is nice.
Session 3: Follow the Children
They survive their first fight, find a body, and a letter. A young girl asks them to find their parents. They explore the first floor of a strange and empty manse.
Session 2: Into the Fog
The party wakes up in a strange place and allows two new strangers to join their ranks. They pass through a set of creepy gates, speak to a patrol to confirm their way. Bandits strike!
Session 1: Dinner with the Duchess
A party of mostly unrelated characters is invited to dinner with the local nobility and asked to evict a party of unwanted guests. What could go wrong?
Adapting Death House for My Party
I made a few minor changes to the module to make it more memorable. Read on to see what I did…