Session 14: Riddle, Root, and Flame
A riddle in the ledger. A cat in the alley. Ghostly secrets bubble to the surface as fire gives way to whispers in Trollskull Manor.
Session 4: On the Brink
A silent hall becomes a killing ground as the party fights for their lives against overwhelming odds—and survives by the thinnest margin.
Session 3: Swallowed Whole
Tracking stolen relics leads the party to a frog-haunted cave. Noah dives in… and vanishes. The fight to save him begins in icy darkness.
Session 2: Gold, Frost and Shadows in Leilon
In snowbound Leilon, a frozen corpse, a dying dwarf, and a ransacked home pull Voxels & Valor into a chilling mystery born in the Mere of Dead Men.
Session 1: Gold, Secrets and the Mere
Fresh from victory, the heroes face a mysterious offer: retrieve a sealed coffer from a haunted castle. Gold awaits—but so do secrets best left unopened.
Session 13: Ash, Echoes, and Emeralds
Broxley. A talking cat. A riddle in Lif’s ledger. What began with fire ended in whispers. The manor breathes. The city calls. The mystery deepens.
Session 12: Trollskull Manor
See how a haunted house, a hidden guitar, and three orphaned pranksters turned one quiet D&D session into a lasting emotional landmark.
Session 0: Preparing for Campaign 2
THe trials and tribulations around transitioning from one campaign to another and what I've learned about character transitions
Session 11: Finding Trollskull Manor
In a city of coin and ghosts, a party finds a home. No combat. Just paperwork, pastries, incense—and the first whisper from something beneath Trollskull.
Session 36: The Spider, Part 2
Join our heroes in Voxels & Valor as they face off against spiders and bugbears in a thrilling battle, uncovering secrets and showcasing epic teamwork