
Session 20: Cleaning Up Thundertree
The party wanders the streets of Thundertree removing any blights they find.

Session 4: Onward and Upward
The party continues to explore the upper floors of the manse. They meet a suit of armor and the Nursemaid. Neither is nice.

Session 19: Reidoth, Spiders, and Another Cult
The party seeks answers from Reidoth. The town is blighted. Oh, no, another cult.

Session 3: Follow the Children
They survive their first fight, find a body, and a letter. A young girl asks them to find their parents. They explore the first floor of a strange and empty manse.

Session 18: New Friends and a Trip to Thundertree
A new player joins the party. Rewards and renown. Shopping and travel. Attack of the blights.

Session 2: Into the Fog
The party wakes up in a strange place and allows two new strangers to join their ranks. They pass through a set of creepy gates, speak to a patrol to confirm their way. Bandits strike!

Session 1: Dinner with the Duchess
A party of mostly unrelated characters is invited to dinner with the local nobility and asked to evict a party of unwanted guests. What could go wrong?

Session 17: Wyvern Tor and a Visit to Agatha
We have a guest player. The party clears the band at Wyvern Tor and has a creepy visit with Agatha the banshee.

Session 16: Shopping and Other Things
The party spends a day shopping and speaking with the townspeople before traveling to Old Owl Well where they had a confrontation with the red wizard, Hamun Kost.

Session 15: Sometimes, You Gotta Let ‘em Go
The party saves the Dendrars and chase Iarno through the streets of Phandalin until he is knocked cold.