Session 2: Into the Fog
The party wakes up in a strange place and allows two new strangers to join their ranks. They pass through a set of creepy gates, speak to a patrol to confirm their way. Bandits strike!
Session 1: Dinner with the Duchess
A party of mostly unrelated characters is invited to dinner with the local nobility and asked to evict a party of unwanted guests. What could go wrong?
Session 17: Wyvern Tor and a Visit to Agatha
We have a guest player. The party clears the band at Wyvern Tor and has a creepy visit with Agatha the banshee.
Session 16: Shopping and Other Things
The party spends a day shopping and speaking with the townspeople before traveling to Old Owl Well where they had a confrontation with the red wizard, Hamun Kost.
Session 15: Sometimes, You Gotta Let ‘em Go
The party saves the Dendrars and chase Iarno through the streets of Phandalin until he is knocked cold.
Session 14: Redbrands, Traps and Skeletons in the Crypt
The party finds a few remaining guards hiding in a storage closet, creatively make their way through a hallway and fight off a band of animated skeletons.
Adapting Death House for My Party
I made a few minor changes to the module to make it more memorable. Read on to see what I did…
Session 13: The Massacre at the Manor
Ssarnak tries to help. The fighters never stop pouring into the cave … until they do. I need a rest!
A Haunting New Beginning
I’ve always wanted to do a seasonal short adventure. I found a party to so Death House with me.
Session 12: The Undercroft, Crypts, and Rewards
The party explores the crypts and finds some special goodies. Zend chases the smell into another portal. A child’s request uncovers a hidden entrance. Zend walks in on a group of sleeping guards.