
Session 6: Welcome to Aetheria
The party meets some dwarves and fends off an orc attack. They make their way to Voxelhaven and spend the night at The Prancing Pony.

Session 5: A Whole New World
Zend searches for a smell. The party jumps through a mysterious portal and winds up fighting some jellies. Zend also searches for mistletoe.

Session 4: Klarg Must Die!
Sildar joins the fray. The party subdues the lackeys. Klarg puts up a good fight. The party successfully delivers the wagon to Phandalin.

Session 3: The Cragmaws and Finding Sildar
They make their way into the hideout, meet a snake, subdue a guard, slaughter some goblins, and save Sildar.

Session 2: Lost and Found at the Ambush
One member of the group wanders off. The party is ambushed while they rest. A wandering wizard joins the party. Goblins set an ambush. The party finds those responsible for their delay.

Session 1: The Start of Something Good
It all began at the Beached Leviathan in Neverwinter. Two friends met for drinks. A drunken orc picks a fight with Larn and strangers step in to help. Gundren asks for help. Six strangers begin the journey south to Phandalin.

How I Did I Get Myself Into this Mess?
Years ago, I failed critically playing D&D. Decades later my son and I try to succeed where I once failed. Follow us on our adventure as we play!