
Session 13: The Massacre at the Manor
Ssarnak tries to help. The fighters never stop pouring into the cave … until they do. I need a rest!

Session 12: The Undercroft, Crypts, and Rewards
The party explores the crypts and finds some special goodies. Zend chases the smell into another portal. A child’s request uncovers a hidden entrance. Zend walks in on a group of sleeping guards.

Session 11: Outsmarted Again!
The party explores the Hold, remembering a helpful forgotten item. They successfully ambush, snare and kill a sleeping dragon. I’ve been outsmarted, again!

Session 10: The Vets Have Other Plans
The party meets a lone soldier on their way to the Hold. A group of sellswords has claimed the Hold for their own and will not leave without a fight.

Session 9: Off to Kill the Dragon – WAIT, WHAT?!?
The party meets a lone traveler along the way who may not be as friendly as he appears. They find a frozen treat along the way. The path is littered with frozen reminders of the danger that lies above.

Session 8: Why Do I Even Make a Plan?
The party parleys with a pair of paranoid gnomes, meets some eccentric ones in the workshop and finds that the king has gone mad, gluing the other king to their throne. I think the madness is catching because they’ve decided it’s time to face off with Cryovain.

Session 7: Gnomes in the Hills
The party is asked to speak with the residents of Gnomengarde to see if they might have any device or means to help the town fend off the dragon. A band of skeletons crosses their path. An overworked gnome with a crossbow blocks their path. There’s a mimic in the wine!

Session 6: Welcome to Aetheria
The party meets some dwarves and fends off an orc attack. They make their way to Voxelhaven and spend the night at The Prancing Pony.

Session 5: A Whole New World
Zend searches for a smell. The party jumps through a mysterious portal and winds up fighting some jellies. Zend also searches for mistletoe.

Session 4: Klarg Must Die!
Sildar joins the fray. The party subdues the lackeys. Klarg puts up a good fight. The party successfully delivers the wagon to Phandalin.