
Session 10: Facing Grum’shar
A behind-the-screen look at a climactic D&D session where chaos, creativity, and combat collided beneath Waterdeep. What happens when your druid carries a mattress?

Session 9: Xanathar Guild Hideout
Tension mounts as our Waterdeep campaign shifts underground. Secrets stir, spells run dry, and the party faces its deadliest foe yet: the unknown.

Session 8: Tracking Floon
Loot, lies, and loyalty collide in Waterdeep. A rescued noble, wary Watch, and whispered warnings set the stage for the darkness lurking below the streets.

Session 7: The Watch Arrives
In the aftermath of battle, the City Watch arrives. Secrets unfold, tensions rise, and the party steps deeper into Waterdeep’s tangled web of power and peril.

Session 6: Zhentarim Hideout
Bar brawls, dockside whispers, and a rogue Zhentarim hideout. See how chaos and clues collide in our latest Waterdeep: Dragon Heist session recap.

Session 5: Finding Floon
Urban intrigue, chaotic tavern names, and a Dragonborn bartender with attitude. Session 5 of our Waterdeep campaign proves that story beats don’t need swords.

Session 4: A Friend in Need
How do you wrangle fiendish fallout, a flamboyant quest-giver, and a chaotic new PC at your D&D table? Here's how our Dragon Heist session played out.

Session 3: The Yawning Portal
This week’s session brought chaos, corpses, and critical hits. Here’s how I planned the Yawning Portal battle—and kept it cinematic, chaotic, and character-driven.

Session 2: Welcome to Waterdeep
A quiet session of travel and grief becomes a slow-burn horror story as the players bury the dead, face the unknown, and approach the gates of Waterdeep.

Session 1: Call to Adventure
A quiet tavern, a rogue’s whisper, and a blacksmith’s forge: how a low-stakes Session 1 became the perfect start to our Waterdeep campaign.