Session 5: Finding Floon
Urban intrigue, chaotic tavern names, and a Dragonborn bartender with attitude. Session 5 of our Waterdeep campaign proves that story beats don’t need swords.
Session 4: A Friend in Need
How do you wrangle fiendish fallout, a flamboyant quest-giver, and a chaotic new PC at your D&D table? Here's how our Dragon Heist session played out.
Session 3: The Yawning Portal
This week’s session brought chaos, corpses, and critical hits. Here’s how I planned the Yawning Portal battle—and kept it cinematic, chaotic, and character-driven.
Session 2: Welcome to Waterdeep
A quiet session of travel and grief becomes a slow-burn horror story as the players bury the dead, face the unknown, and approach the gates of Waterdeep.
Session 1: Call to Adventure
A quiet tavern, a rogue’s whisper, and a blacksmith’s forge: how a low-stakes Session 1 became the perfect start to our Waterdeep campaign.
Preparing for Dragon Heist
Title Content Title Content Title Content Title Content Session 9: Returning Heroes Session 1: Call to Adventure