Session 14: Redbrands, Traps and Skeletons in the Crypt
The party finds a few remaining guards hiding in a storage closet, creatively make their way through a hallway and fight off a band of animated skeletons.
Adapting Death House for My Party
I made a few minor changes to the module to make it more memorable. Read on to see what I did…
Session 13: The Massacre at the Manor
Ssarnak tries to help. The fighters never stop pouring into the cave … until they do. I need a rest!
How to Homebrew a Spell Effect on D&D Beyond
How to Homebrew a Spell Effect on D&D Beyond
A Haunting New Beginning
I’ve always wanted to do a seasonal short adventure. I found a party to so Death House with me.
Session 12: The Undercroft, Crypts, and Rewards
The party explores the crypts and finds some special goodies. Zend chases the smell into another portal. A child’s request uncovers a hidden entrance. Zend walks in on a group of sleeping guards.
Dungeons & Dragons 2024 Player’s Handbook Review
Dungeons & Dragons 2024 Player’s Handbook Review