

A Haunting New Beginning
I’ve always wanted to do a seasonal short adventure. I found a party to so Death House with me.

Session 12: The Undercroft, Crypts, and Rewards
The party explores the crypts and finds some special goodies. Zend chases the smell into another portal. A child’s request uncovers a hidden entrance. Zend walks in on a group of sleeping guards.


Dungeons & Dragons 2024 Player’s Handbook Review
Dungeons & Dragons 2024 Player’s Handbook Review

Session 11: Outsmarted Again!
The party explores the Hold, remembering a helpful forgotten item. They successfully ambush, snare and kill a sleeping dragon. I’ve been outsmarted, again!

Session 10: The Vets Have Other Plans
The party meets a lone soldier on their way to the Hold. A group of sellswords has claimed the Hold for their own and will not leave without a fight.

Session 9: Off to Kill the Dragon – WAIT, WHAT?!?
The party meets a lone traveler along the way who may not be as friendly as he appears. They find a frozen treat along the way. The path is littered with frozen reminders of the danger that lies above.

How to Create an Encounter using D&D Beyond’s My Encounters
How to Create an Encounter using D&D Beyond's My Encounters

Session 8: Why Do I Even Make a Plan?
The party parleys with a pair of paranoid gnomes, meets some eccentric ones in the workshop and finds that the king has gone mad, gluing the other king to their throne. I think the madness is catching because they’ve decided it’s time to face off with Cryovain.