Rolling for InspirationCampaignsSession 12: The Undercroft, Crypts, and Rewards
Rolling for InspirationCampaignsSession 12: The Undercroft, Crypts, and Rewards

Session 12: The Undercroft, Crypts, and Rewards

CampaignsD&DVoxels & Valor

Exploring the Crypts

They make their way to the Undercroft and find the crypts.

Doling out Treasure

This is the first time I’ve given out magic items and I think I may have been too generous.

Passage Home

One of the sarcophagi contains a portal. Zend smells the smell he’s been looking for and dives in.

Finding the Smell

The smell was from an Otyugh who had taken refuge in a pile of garbage thrown into Barthen’s Well.

A Child’s Request

Carp Alderleaf flatters the party and asks them to help save the town by checking out a secret entrance.

Murder Hobos

Two guards come out for a smoke and never return. “Let’s go take ‘em out,” they said. Murder hobos.

Poking the (bug) Bears

Zend walks into the guard barrack and sees the four of them, – plus Droop, who screams and runs away, out the secret entrance – slams the door and runs back to the crevasse cave, using mold earth to block the passage.

And that’s where we called it.