Rolling for InspirationCampaignsSession 15: Sometimes, You Gotta Let ‘em Go
Rolling for InspirationCampaignsSession 15: Sometimes, You Gotta Let ‘em Go

Session 15: Sometimes, You Gotta Let ‘em Go

CampaignsD&DVoxels & Valor

Saving the Dendrars

The party saves the Dendrar family.

Searching the Hideout

They search the remainder of the hideout.

Chasing the Robed Figure

Iarno barely escapes from his chamber, only to be chased, relentlessly, by the party.

I thought he might actually get away, but Zend decided to fire an arrow, long range, at him and the darn thing hit, reigniting the chase. I finally had to have Quilene knock Iarno out so that they wouldn’t kill him.

Iarno’s Arrest

Harbin Wester takes Iarno into custody, asking the party if they’d be willing to testify at trial in a few months.